Playing to Win: Sports, Video Games, and the Culture of Play
(eBook)

Book Cover
Average Rating
Published
Indiana University Press, 2015.
Format
eBook
ISBN
9780253015051
Status
Available Online

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Language
English

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Citations

APA Citation, 7th Edition (style guide)

Various Authors., & Various Authors|AUTHOR. (2015). Playing to Win: Sports, Video Games, and the Culture of Play . Indiana University Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Various Authors and Various Authors|AUTHOR. 2015. Playing to Win: Sports, Video Games, and the Culture of Play. Indiana University Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Various Authors and Various Authors|AUTHOR. Playing to Win: Sports, Video Games, and the Culture of Play Indiana University Press, 2015.

MLA Citation, 9th Edition (style guide)

Various Authors, and Various Authors|AUTHOR. Playing to Win: Sports, Video Games, and the Culture of Play Indiana University Press, 2015.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID86eff6b5-4f8f-c8ef-d064-635ccef5d3a1-eng
Full titleplaying to win sports video games and the culture of play
Authorauthors various
Grouping Categorybook
Last Update2024-04-18 18:02:01PM
Last Indexed2024-04-27 03:53:03AM

Book Cover Information

Image Sourcehoopla
First LoadedJul 4, 2022
Last UsedMay 6, 2024

Hoopla Extract Information

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    [synopsis] => In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
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