Wii U Architecture
(eBook)

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Average Rating
Published
Rodrigo Copetti, 2022.
Format
eBook
ISBN
9798215085868
Status
Available Online

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Language
English

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Citations

APA Citation, 7th Edition (style guide)

Rodrigo Copetti., & Rodrigo Copetti|AUTHOR. (2022). Wii U Architecture . Rodrigo Copetti.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Rodrigo Copetti and Rodrigo Copetti|AUTHOR. 2022. Wii U Architecture. Rodrigo Copetti.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Rodrigo Copetti and Rodrigo Copetti|AUTHOR. Wii U Architecture Rodrigo Copetti, 2022.

MLA Citation, 9th Edition (style guide)

Rodrigo Copetti, and Rodrigo Copetti|AUTHOR. Wii U Architecture Rodrigo Copetti, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID70d30ca7-75a3-a15f-73f8-d302566fe20e-eng
Full titlewii u architecture
Authorcopetti rodrigo
Grouping Categorybook
Last Update2024-03-29 18:00:28PM
Last Indexed2024-04-27 03:36:02AM

Book Cover Information

Image Sourcehoopla
First LoadedApr 29, 2024
Last UsedApr 29, 2024

Hoopla Extract Information

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    [synopsis] => Already faced with the difficult challenge of replicating the triumph of the Wii, Nintendo's new product also needed to save its loyal customers from the temptation of cheap smartphones and tablets. The result was a console that combines radical innovation with cost-effectiveness. In there, users found imaginative interaction methods while developers had to deal with the legacy technology underneath them. The new issue of the Architecture of consoles has arrived. This time, we take a look at what would be Nintendo's last joint project with IBM and AMD. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot. This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try! About this edition This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents. While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.
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