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Through the underworld...
Millennia ago, at the height of his power, the System Lord Ra decreed that any Goa'uld wishing to serve him must endure a great trial. Victory meant power and prestige, defeat brought banishment and death.
On a routine expedition to an abandoned Goa'uld world, SG-1 inadvertently initiate Ra's ancient trial, and once begun, the trial cannot be, halted. Relying on Dr. Daniel Jackson's vast wealth of knowledge, Colonel O'Neill...
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In deep danger...
In the peace following Atlantis's treaty with the Wraith, Ronon Dex's homeworld of Sateda is rebuilding after the devastating Wraith cull that almost destroyed its civilization.
Hoping to restore power to the capitol, Ronon and Dr. Radek Zelenka volunteer to help the Satedans reclaim a mothballed hydroelectric power station in the mountains above the city. But when, their friend, Mel Hocken, goes missing, during a reconnaissance...
3) Infiltration
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I am within...
Why was Major Sam Carter chosen as a host by the alien invader in the STARGATE SG-1 episode "Entity"? In this exciting adventure, we discover the mission that led the entity to its fateful decision...
Captured by the Goa'uld Lugh, Carter faces a hard choice: help repair a cloaking device that would give Lugh a dangerous advantage or allow SG-1, to be handed over to the System Lords. But, all is not as it seems among the Goa'uld under...
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Killing time...
Stargate Command is in crisis - too many teams wounded, too many dead. Tensions are running high and, with the pressure to deliver tangible results never greater, General Hammond is forced to call in the Pentagon strike team to plug the holes.
But help has its price. When the team's leader, Colonel Dave Dixon, arrives at Stargate Command he brings with him loyalties that tangle dangerously with a past Colonel Jack O'Neill would prefer...
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Ten years after STARGATE SG-1: Fragile Balance, General Jack O'Neill has a problem. His clone, created by the rogue Asgard, Loki, has gotten into trouble, and drawn the attention of Homeland Security.
But when, Daniel comes up with a radical solution to keep the young O'Neill out of the hands of the authorities, General O'Neill must decide how much he's willing to risk to save one angry young man. And, his clone must decide how much he's willing...
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In the deep end
When the aquatic life on Atlantis's adopted homeworld begins to threaten the city, Colonel Sheppard's team discovers that the creatures are both intelligent and able to communicate.
Another victim of the Ancient scientist, Janus, the squid-like creatures reveal how they were abducted from their own world millennia ago-and demand Atlantis's help to return home. Eager to assist, Sheppard and his team travel to the creature's homeworld...
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Paying the price...
In the action-packed sequel to A Matter of Honor, SG-1 embark on a desperate mission to save SG-10 from the edge of a black hole. But the price of heroism may be more than they can pay...
Returning to Stargate Command, Colonel Jack O'Neill and his team find more has changed in their absence than they had expected. Nonetheless, O'Neill is determined to face the consequences of their unauthorized activities, only to discover the...
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Trouble in paradise
Colonel John Sheppard knows it's going to be a bad day when he wakes up in a downed Jumper with a head wound and no memory of how he got there.
Things don't get any better.
Concussed, far from the Stargate, and with his only remaining teammate, Teyla, injured, Sheppard is soon, taken prisoner by the local population. As he gradually pieces things together, he realises his team is scattered across a tropical archipelago, unable...
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The price of failure...
All SG-1 wanted was technology to save Earth from the Goa'uld, but the mission to Euronda was a terrible failure. Now the dogs of Washington are baying for Jack O'Neill's blood - and Senator Robert Kinsey is leading the pack.
When Jacob Carter asks General Hammond for SG-1's participation in a mission for the Tok'ra, it seems like the answer to O'Neill's dilemma. The secretive Tok'ra are running out of hosts, and Jacob believes...
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Hell hath no Wraith...
Told from the point of view of the Wraith, this novella sees the Atlantis team called upon to help find a missing Wraith queen, lost on a plague-ridden world. But, the shifting tides of trust and mistrust among the Wraith and between the Lanteans and their tentative allies threatens to jeopardize the entire mission, and the nascent alliance between the Wraith and Atlantis.
This novella is set after the STARGATE ATLANTIS Legacy...
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Fear to tread...
With their core directive restored, the Asurans have begun to attack the Wraith on multiple fronts. Under the command of Colonel Ellis, the Apollo is dispatched to observe the battlefront, but Ellis's orders not to intervene are quickly breached when an Ancient ship drops out of hyperspace.
Inside is Angelus, fleeing the destruction of a world he has spent millennia protecting from the Wraith. Charming and likable, Angelus quickly...
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The eye of the beholder...
When Dr. Carson Beckett disturbs the rest of two longdead Ancients, he unleashes devastating consequences of global proportions.
With the very existence of Lantea at risk, Colonel John Sheppard leads his team on a desperate search for the long lost Ancient device that could save Atlantis. While Teyla Emmagan and Dr. Elizabeth Weir battle the ecological meltdown consuming their world, Colonel Sheppard, Dr. Rodney McKay...
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Pride before a fall...
As guests of Chief Ladon Radim, Colonel Sheppard's team witness the launch of the Genii's first starship - Pride of the Genii.
Radim needs the Pride's first mission to be a success if he's going to control the hard-line opponents of his treaty with Atlantis. So when the ship disappears, he turns to Atlantis for urgent help. With the Pride out of contact, Sheppard's team must track her across the Pegasus galaxy, piecing together...
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Between a rock and a hard place...
SG-1 faces a terrible choice. With the lines between friends and enemies blurring, the team must choose where their loyalties lie-and how much they're willing to risk to save their world.
While Dr. Daniel Jackson and Teal'c return to the refugee colony on Arbella, in search of allies in the coming battle for Earth, Colonel O'Neill and Major Carter discover a piece of Ancient technology that could change the future-and...
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An eye for an eye...
Colonel Frank Simmons has never been a friend to SG-1. Working for the shadowy government organization, the NID, he has hatched a horrifying plan to create an army as devastatingly effective as that of any Goa'uld.
And, he will stop at nothing to fulfill his ruthless ambition, even if that means forfeiting the life of the SGC's Chief Medical Officer, Dr. Janet Fraiser. But, Simmons underestimates the bond between Stargate Command's...
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The road less traveled...
After suffering a brutal attack offworld, each member of SG-1 finds themselves stranded alone in the Ancient Egyptian afterlife, and on a journey through the Book of the Dead.
With reality shifting around them, Colonel O'Neill, Dr. Daniel Jackson, Major Carter and Teal'c must each navigate a treacherous path toward final judgment in the Hall of the Two Truths. On the way, they will be, tested to their mental and physical...
17) Air
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Destiny awaits...
Without food, supplies, or a way home, Colonel Everett Young finds himself in charge of a mission that has gone wrong before it has even begun. Stranded and alone on the far side of the universe, the mismatched team of scientists, technicians, and military personnel have only one objective: staying alive.
As personalities clash and desperation takes hold, salvation lies in the hands of Dr. Nicholas Rush, the man responsible for their...
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Deep freeze
Trapped on a planet being consumed by a runaway ice age, Colonel Sheppard and his team discover a people - and a mystery - long disregarded by the Ancients.
With the Stargate inoperable and their Puddle Jumper damaged, there is no way for Sheppard's team to escape the killing cold. Death seems inevitable until they are rescued by the Forgotten, a people abandoned by those who once protected them - and now condemned to witness the slow...
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No one gets left behind...
Five years after Major Henry Boyd and his team, SG-10, were trapped on the edge of a black hole, Colonel Jack O'Neill discovers a device that could bring them home. But, it's owned by the Kinahhi, an advanced and paranoid people, besieged by a ruthless foe. Unwilling to share the technology, the Kinahhi are pursuing their own agenda in the negotiations with Earth's diplomatic delegation.
Maneuvering through a maze of tyranny,...
20) Homeworlds
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In our third volume of Traveler's Tales short stories, journey with Teyla Emmagan to the ruined city of her ancestors or travel with Sam Carter as she returns Selmak's remains to the Tok'ra. Join John Sheppard as he guides the Atlantis team through the streets of New York City, or follow SG-1's gate-hopping pursuit of an escaped mass-murderer...
STARGATE SG-1 ATLANTIS: Homeworlds is, packed with action, adventure and humor in ten short stories penned...
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