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STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere's army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation...
2) Sniper
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It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin-mercenaries-fight on countless more. Mighty MechWarriors lead their BattleMechs like the ancient knights of old, but they are not...
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The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord's throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders' egos, and so legions of mercenary armies ply their trade across...
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ON THE HUNT AGAIN…
It is the Dark Age-3139-and the famed mercenary regiments of Wolf's Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon's oldest enemy, House Davion.
Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities-duty, honor, expediency-the Wolves and...
5) Vengeance
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When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why, they're fighting even, as they both strive for victory and absolution....
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It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But, a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren- for while the Clans hunger to conquer the Inner Sphere, they are warriors, and they have little qualm warring amongst themselves...
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THEIR MISSION: ACQUIRE BATTLEMECH PLANS, NO MATTER THE COST...
There are three ways to accomplish a difficult objective: Be first. Be smarter. Or cheat.
The Intelligence Directorate of the Capellan Confederation, otherwise known as the Maskirovka, is well-versed in all three. But when the first two methods do not achieve the desired results, they have no problem resorting to the last one.
And when the covert team gains the plans they are willing...
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CONTRACTS MAKE STRANGE ALLIES…For new mercenary groups just starting out, one of the primary rules is "Follow the money." Even when it's being paid by the same people who forced you to become a mercenary unit in the first place.Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that recently seceded from the Lyran Commonwealth-and got the once loyal-Carlyle...
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TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit's flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team-a.k.a. the Eridani Light Horse-leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse's unit and regimental flags at half-mast.
What triumphs and tragedies shaped the Eridani...
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ALL OR NOTHING...
On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar's Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere.
The Battle of Tukayyid is one of BattleTech's most pivotal conflicts. Now, explore this crucial campaign through eight different points of view-from the enigmatic ComStar,...
11) Blood Will Tell
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TIES THAT BIND…
Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.
Against that, she must speak...
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A STRUGGLE TO SURVIVE… Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment. But on Garrison, his troubles multiply. The senior Lyran officer brands the 26th Arcturan loyalists traitors and cashiers them, stranding nearly...
Author
Series
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English
Description
It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But, a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren - for while the Clans hunger to conquer the Inner Sphere, they are warriors - and they have little qualm warring amongst themselves...
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